That’s what the new game is all about, having fun. To get the best out of the different disciplines and vehicle types, the handling models have been tweaked and improved for existing cars (some based on player feedback), and new cars validated against what makes them fun to drive, whether that’s bouncy suspension in Stadium Trucks, or loose rear-ends in the Drift cars. Speaking of electric racing – this emerging class takes a high profile slot in Boost events that look and feel a little like a cross between Formula E and WipEout. Fancy taking a Stadium Truck to the track against Mini’s? Or hyper cars against electrics? It’s this “ What if…?” approach that intrigues us as well as it being likely to bring a huge amount of replayability to races. The preview showed off a fair amount of banging about in standard races, yet it looks like it’ll be the Multi-class mode that will really shows this off. The last game had some nuanced and impact sensitive damage, and GRID Legends is aiming for much more. There isn’t any rubber banding, if you’re good you’ll be able to leave the AI behind, but that will mean you’ll miss out on some of the more visually spectacular upgrades to the damage and physics models.Įach of the 130+ cars that span the 48 different competition classes can be scratched, dented and have strips torn off as you go wheel to wheel on the 22 in game tracks that make up over 140 layouts. There should be tight battles, visible damage and mechanical failures (like tyres being ripped off) during intense shunts. It will register friends and enemies made during events and carry that over for when you next meet up with them, as well as doing its best to provide exciting pack racing. Ensuring that no two events in the championship are ever the same is the Choreographer 2.0 system which manages the relationships of the AI drivers across the field. The ultimate goal is to rise through the ranks and qualify for The Gauntlet – the GRID series final challenge for the best of the best. With 250 events to choose from you’re able to pick your favourites and plot a path to stardom by focusing on them, or become a jack of all trades and dominate everything. Completely separate from the story mode, Career is about running the team and deciding on your own path to success. Currently, the team estimate that it’ll take between 8 and 10 hours to complete the campaign, and there’s definitely more info to come in the early part of 2022 on it, as well as the future promise of DLC.ĭuring the GRID Legends preview we heard enough about Driven To Glory to make us interested in what that had to offer, but it didn’t really feel like the race driver structure we’re used to. It promises to be surprising and engaging throughout, and will be linear in its progression. Filmed on a mixed reality stage (similar to the way The Mandolorian is produced), it brings recognisable names from the franchise to life, as well as starring some famous faces from TV. It’s a premium cinematic story that will put you in the place of Driver 22, and aims to be accessible to everyone as you play through parts of the protagonists season and follow the events on and off track. The first innovation is the inclusion of a live action single player campaign called Driven To Glory – think heavy inspiration from the way Netflix’s Drive To Survive is done. Getting time to hear from Chris Smith, the creative director of the game at Codemasters, we learned a lot about the design ethos and how lessons learned from the last title are being carried forward. With the speed it’s coming in at, we won’t have long to wait either. With several distinct pillars to the structure of the game, separate comprehensive story and career modes, and what sounds like it might be a brilliant addition to multiplayer, this is shaping up to be the best arcade-style racer coming out next year. There’s a lot going on under the hood here, and this isn’t simply shinier bodywork on the 2019 GRID game… the development team are clear on delivering the next step on in the series that traces its roots back to TOCA: Touring Car Championship ten games ago. At a recent GRID Legends preview we got the chance to see the game in action, get some in-depth info on the design philosophy behind the latest iteration of Codemasters’ all discipline racer, and the chance to ask a few questions too.
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